During a stage presentation to press he holds the room's attention, but also has a reticent but thoughtful presentation manner which suggests that when push comes to shove, he'd probably rather be back in Japan working on the game. He doesn't immediately strike you as the type who has had a hand in creating several of the most influential games of the last ten years. The success of that title, and the four games and two series' that followed it, assured not only his position as company president but also as a visionary designer and director. Within a few short years Miyazaki was made president of the company having helmed a couple of solid Armored Core titles before finding what feels like his true calling in a game that'd later become Demon's Souls. What followed was a meteoric rise over little more than a decade. Inspired after playing Ico, he switched careers into games and quickly rose through the ranks of his chosen company, From Software. While many prominent directors have been in the world of video games for what feels like forever, Hidetaka Miyazaki still feels like something of a fresh face. 'My preference is to return to something structurally a little more like the first game, and Bloodborne, with the world a little more connected' - Miyazaki
The Dark Souls creator talks storyline, challenge, character builds and more.